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SL- 275 Java Programming Language SL- 275 Java Programming Language

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Duration: 5 Days

Who Can Benefit:

Students who can benefit from this course are programmers who are interested in adding the Java programming language to their list of skills and students who are preparing for the Sun Certified Programmer for Java examination.

Prerequisites:

To succeed fully in this course, students should be able to:

  • Be competent in creating programs in any programming language or have completed the SL-110-SE6: Fundamentals of the Java Programming Language course
  • Create and edit text files using a text editor

Skills Gained:

Upon completion of this course, students should be able to:

  • Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
  • Execute a Java technology application from the command line
  • Use Java data types and expressions
  • Use Java flow control constructs
  • Use arrays and other data collections
  • Implement error-handling techniques using exception handling
  • Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
  • Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
  • Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
  • Create multithreaded programs

Related Courses:

Before:
Fundamentals of the Java Programming Language (SL-110-SE6)
After:
Object-Oriented Analysis and Design Using UML (OO-226)
Java Programming Language Workshop (SL-285)
Developing Applications for the Java EE Platform (FJ-310-EE5)
Web Component Development with Servlet and JSP Technologies (SL-314-EE5)
Business Component Development with Enterprise JavaBeans Technology (SL-351-EE5)

Course Content:

Module 1 - Execute Your First Java Application
Examine the JDK
Analyze a simple Java technology application
Execute a Java technology application

Module 2 -
Model a Real-World Process with a Java Application
Break down a Java technology application into its parts
Examine the concepts associated with creating, referencing, and using objects
Create an object and declare a reference to an object type

Module 3 - Create a Class: Fields and Constructors Syntax
Create a class statement
Declare and initialize fields: using defaults, explicit values and constructors
Examine directory layout and packages

Module 4
- Create a Class: Methods Syntax
Examine method interface and method body
Use simple arithmetic and logical expressions
Create statements, including branch and loop statements
Use advanced method design techniques for:
     Method Overloading
     Pass-by-Value
     The this Reference

Module 5 - Create a Class: Encapsulation
Examine the concept of encapsulation
Implement encapsulation in Java technology
Use the static keyword

Module 6 - Create Arrays
Declare and create arrays of primitive, class, or array types
Explain why elements of an array are initialized
Explain how to initialize the elements of an array
Determine the number of elements in an array
Create a multidimensional array

Module 7
- Create a Subclass Using Inheritance
Examine the concept of inheritance
Implement inheritance in Java technology
Override methods of the object class
Create polymorphism through subclasses
Use the instanceof operator
Cast objects
Use the final keyword

Module 8 - Error Handling Using Exception Classes and Assertions
Define exceptions
Handle exceptions using the try, catch, and finally clause
Describe exception categories
Identify common exceptions
Develop programs to handle your own exceptions
Use assertions
Distinguish appropriate and inappropriate uses of assertions
Enable assertions at runtime

Module 9
- Declare and Use Specialized Class Types
Create abstract methods and abstract classes
Declare and use interfaces
Declare and use nested classes
Use enumerated types

Module 10 - Using Generics and the Collections Framework
Write programs that use sets, lists, and mappings
Create natural and custom ordering by Implementing the Comparable and Comparator interfaces
Use generic collections
Examine wildcard parameter types
Write program to iterate over a collection

Module 11
- Transfer Data Using I/O Streams and Readers
Write a program that uses command-line arguments and system properties
Construct node processing streams
Serialize and deserialize objects

Module 12
- Perform Console I/O and File I/O
Write a program that reads from standard input
Describe formatted input and output
Read from and write to a file

Module 13
- Implement Multi-Tier Applications Using Networking
Develop code to set up the network connection
Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers
Describe URL and URLConnection classes

Module 14 - Implement Multi-Threaded Applications
Define a thread
Create separate threads in a Java technology program, controlling the code and data that are used by that thread
Use wait and notify to communicate between threads
Use synchronized to protect data from corruption

Module 15
- Building Java GUIs Using the Swing API
Describe the JFC Swing Technology
Describe the GUI building blocks: containers, components, and layout managers
Describe the swing single threaded model
Build a GUI using swing components

Module 16
- Handling GUI-Generated Events
Define events and event handling
Write code to handle events that occur in a GUI
Describe the concept of adapter classes, including how and when to use them
Determine the user action that originated the event from the event object details
Identify the appropriate listener interface for a variety of event types
Create the appropriate event handler methods for a variety of event types
Use inner classes and anonymous classes in event handling
Understand Swing Worker thread and its effect on the GUI performance