3D Studio MAX - Introduction
1. THE 3D STUDIO MAX ENVIRONMENT
A. The Viewports B. The Command Panels C. The Menu Bar D. The Main Toolbar and Tab Panel
2. OBJECTS OVERVIEW
A. Identifying and Creating Primitives B. Using the Viewports C. Selecting Objects
3. TRANSFORMING OBJECTS
A. Transform Concepts B. Working with Transforms C. Transform Options D. Other Object Transformations
4. MODIFYING OBJECTS
A. Types of Modifiers B. The Modifier Stack C. Modifying Sub-Objects 5. ADDITIONAL OBJECTS AND TOOLS
A. Identifying and Creating Splines B. Lights and Cameras C. More 3D Studio MAX Tools D. The Material Editor
6. ANIMATION AND RENDERING BASICS
A. Animation B. Rendering
3D Studio MAX - Modeling
1. INTRODUCTION TO MODELING
A. Modeling Types B. Modeling Units and Concepts C. Key Workspace Areas
2. POLYGONAL/MESH MODELING
A. Converting to Editable Mesh B. Polygonal Sub-objects C. Extruding, Beveling, and Chamfering D. Mesh Smoothing
3. MODELING WITH SPLINES AND MODIFIERS
A. Creating and Editing Splines B. Extruding and Lathing C. Other Modifiers D. Modeling Cross-sections and Spline Cages
4. COMPOUND OBJECTS
A. Using Boolean B. Lofting C. Using ShapeMerge
5. PATCH MODELING
A. Patch Grids B. Patch Sub-objects C. Subdividing and Binding
6. NURBS MODELING
A. NURBS Curves and Surfaces B. NURBS Parameters and Toolbox C. Lofting NURBS Curves D. Editing NURBS Surfaces E. Projecting NURBS Curves
3D Studio MAX 3.0 - Animation
1. ANIMATION IN 3D STUDIO MAX A. Concepts of Animation B. Configuring Time C. Previewing and Exporting a 3D Studio MAX Animation
2. CONTROLLING ANIMATION WITH THE TRACK VIEW
A. Getting Oriented to the Track View B. Assigning Animation Controllers C. Function Curves
3. ANIMATING LIGHTS
A. Defining Lights B. Defining Light Properties
4. ANIMATING MATERIALS
A. Using the Material Editor B. Using the Material/Map Browser C. Animating Materials & Maps
5. ANIMATING MODIFIERS
A. Defining Modifiers B. Animating Modifiers 6. PATH ANIMATION
A. Defining Path Animation B. Animating a Camera Along a Path
3D Studio MAX 3.0 - Rendering and Output
1. RENDERING BASICS
A. Exploring the Rendering Toolbar B. Exploring File Formats
2. SETTING RENDERING PARAMETERS
A. Working with Previews B. Rendering Parameters
3. USING RENDERING TOOLS
A. Using the Virtual Frame Buffer B. Using the RAM Player C. Comparing Render Types
4. USING ENVIRONMENTS AND ATMOSPHERIC EFFECTS
A. Exploring the Environment Dialog Box B. Creating an Environment C. Creating Atmospheric Effects
5. USING RENDER EFFECTS
A. Exploring the Rendering Effects Dialog Box B. Applying Render Effects
6. INTRODUCTION TO VIDEO POST
A. What is Video Post? B. The Video Post Dialog Box C. Adding Events to the Video Post Queue
3D Studio MAX 3.0 - Video Post
1. OVERVIEW
A. What is Video Post? B. The Video Post Dialog Box C. Adding Events to the Video Post Queue
2. USING CAMERAS
A. Adding Cameras in Video Post B. Switching Between Cameras
3. MIXED INPUT
A. Still Images B. Incorporating Pre-rendered Animation
4. IMAGE LAYERS
A. The Image Layer Event Dialog Box B. Cross Fade Transition and Simple Wipe C. Simple Additive Compositor D. Other Image Layers
5. IMAGE FILTERS
A. Lens Effects B. Fade C. Other Image Filters
6. CREATING A COMPLEX SEQUENCE A. Advanced Compositing
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